Add the Basic Structure ======================= Start by including the :file:`ReShade.fxh` header and defining a basic technique. At this stage, our pixel shader will simply return the original color of the game, serving as a starting point before we introduce any modifications. .. code-block:: hlsl #include "ReShade.fxh" // Our pixel shader function will go here float3 PS_Grayscale(float4 vpos : SV_Position, float2 texcoord : TexCoord) : SV_Target { // For now, let's just return the original color float3 originalColor = tex2D(ReShade::BackBuffer, texcoord).rgb; return originalColor; } // Our technique technique MyGrayscaleEffect { pass { VertexShader = PostProcessVS; // Use the standard vertex shader PixelShader = PS_Grayscale; // Use our pixel shader } }