PCSX2¶
This guide provides basic adjustments for ReShade and its use in PCSX2: Emulator.
Introduction to PCSX2 Settings¶
We will be using the DX11 API for this guide due to its compatibility with other add-ons.
Display Settings¶
To access the display settings, navigate to the menu shown below.

Screenshot of the PCSX2 display settings menu.¶
Fullscreen Mode & Aspect Ratio: Set the aspect ratio to Fit to Window as shown below.
Screenshot showing Fit to Window aspect ratio selected.¶
This is necessary because the depth buffer is set to this internally.
Anti-Blur: Enable this option to minimize distortions.
Screenshot showing the Anti-Blur option enabled.¶
Rendering¶
We will be using the DX11 API for rendering. You can try different APIs as long as you can get a depth buffer output.
Rendering Options¶
To access the rendering settings, navigate to the menu shown below.

Screenshot of the PCSX2 rendering settings menu.¶
Rendering: Set the rendering to Direct3D 11 as shown below.
Screenshot showing Direct3D 11 selected as the renderer.¶
This ensures compatibility with most of ReShade’s add-ons.
Internal Resolution: Set the internal resolution to Native for most cases.
Screenshot showing Native resolution selected.¶
This also helps with ReShade’s generic depth add-on.
Installing and Configuring ReShade¶
To use ReShade with PCSX2, follow these steps:
Install ReShade: Install ReShade under your current API setting. You can find the installation guide here.
Turn off the emulator and install ReShade.
Start your game and go into the ReShade menu.
Check the depth buffer: Check the depth buffer in the add-ons tab.
Screenshot of the ReShade add-ons tab showing the depth buffer.¶
Additional Information¶
Make sure to complete any additional setup, such as configuring games and BIOS, on your end.
Conclusion¶
This guide provides a good starting point for using ReShade with PCSX2. However, note that the optimal settings may vary depending on the game.